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Zephyr Strike

1st Level
Transmutation
Concentration

Casting Time

1 bonus action

Range

Self

Components

V

Duration

up to 1 minute

Description

You move like the wind. For the duration, your movement doesn’t provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

Available To

Source: Xanathar's Guide to Everything