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Spray of Cards

2nd Level
Conjuration

Casting Time

1 action

Range

Self (15-foot cone)

Components

V, S, M (a deck of cards)

Duration

Instantaneous

Description

You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d10 force damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Available To

Source: The Book of Many Things