Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Self
V
Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
The damage increases by 1d6 for each spell slot level above 2.
Source: Player's Handbook (2024)
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