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Ray of Sickness

1st Level
Necromancy

Casting Time

1 action

Range

60 feet

Components

V, S

Duration

Instantaneous

Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Available To

Source: Player's Handbook