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Magic Weapon

5.5e
2nd Level
Transmutation

Casting Time

Bonus Action

Range

Touch

Components

V, S

Duration

1 hour

Description

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

At Higher Levels

The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Available To

Paladin
Ranger
Sorcerer
Wizard

Source: Player's Handbook (2024)

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.