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Heat Metal

2nd Level
Transmutation
Concentration

Casting Time

1 action

Range

60 feet

Components

V, S

Duration

Concentration, up to 1 minute

Description

up to 1 minute Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn. Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 153

At Higher Levels

When you cast this spell using a

Available To

Wizard

Source: Player's Handbook